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Old Jun 14, 2006, 10:58 AM // 10:58   #1
Frost Gate Guardian
 
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Default Balanced/Spike Build

http://www.gwshack.us/07b1b

Spikes with Burn/Surge/Chill/2 Warriors with Lingering Curse+Drain. Should be able to hold out even if there is no spiking (2 Dom Mesmers/2 KD Warriors). This was just a quick build I was toying with, not sure if it's even good enough to be played.

PS: Mesmers have 14 in Fastcasting.

Last edited by icantthinkofonerightnow; Jun 15, 2006 at 07:16 PM // 19:16..
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Old Jun 14, 2006, 04:49 PM // 16:49   #2
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lingering curse is pretty expensive for a warder to use and im sure you can kill without it, in general you want to avoid bring an elite spike
with surgers who can get on the monk with condition removal it would be a good idea to change the death necro into a taint necro
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Old Jun 14, 2006, 11:19 PM // 23:19   #3
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Thanks, I had some trouble deciding what elite to bring on the Necro because I thought constant Taint would be bad for energy management.
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Old Jun 29, 2006, 05:04 PM // 17:04   #4
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I never like to use Lingering Curse in any spike or any build really, because using lingering curse on them pretty much gives away to the other team the target.
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Old Jun 29, 2006, 05:29 PM // 17:29   #5
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As a balanced group you should have winborne speed for relic runs and broken tower as you are supposed to be winning all the maps up to hoh. For the most part broken tower is won or lost soley on who can capture the altar first.
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